Thursday 23 September 2010

busy busy busy !

I've been busy but I still manage to work on zbrush.

So this si one of my last work. It's not finish, just a rough version of a sportsman but I4m pretty happy with the initial result.

Basically my approach was to stay as low poly as I could. Even now the model still quite low poly ( 19k) of a zbrush model.














Sunday 5 September 2010

asset update

So I've been busy working on zbrush-maya-udk workflow and this is the result of my experimentation.



















The tree was made inside zbrush using zsphere and zsketch. A really good workflow and I might come up with the way I did it in few days.





















































































































those stairs were a little bit difficult to bake on a plane so I decided to use topogun.
Zbrush still has some flow for game artist like the fact you can't bake normal map from different models.

but still I'm really please by the result. I may keep working on little stuff for a while just to get a really good understanding on what  can or cannot do within zbrush.