So I just finish the Zbrush version and I atempted to do a retopo version of the model but since I didn't change that much the overall shape of the body I use the target moph mesh I stored before I start sculpting. Even if you think of doing retopo having the basemesh store into the morph target is always useful.
so this is the reatime version of my character model.
This is my first attemps for hair but I'm not really happy with so I'm looking for some way to improve my styling
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