So from those experience came this level
I follow 3dBuzz and Eat3d tutorial on level and I got some good insight on how to build a level using the puzzle method of the engine.
I'm still thinking on how to integrate Zbrush onto the process.I which to sculpt and texture everything inside zbrush using poly-paint noise and zapplink. It sound feasible but I still looking for the fastest workflow as I'm planned to do a entire city planning ahead is the best I can do.
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