Warai Otoko

Saturday, 7 November 2009

in-game model






First in-game render with the simple diffuse and normal mapping. I'll try to add the subsurface scattering shader working.
Posted by Warai Otoko at 16:06

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ►  2011 (7)
    • ►  June (7)
  • ►  2010 (44)
    • ►  October (1)
    • ►  September (2)
    • ►  August (9)
    • ►  July (4)
    • ►  June (4)
    • ►  May (8)
    • ►  March (6)
    • ►  February (10)
  • ▼  2009 (19)
    • ►  December (3)
    • ▼  November (16)
      • Showing off some art
      • screewing with the parking level
      • lightmass with bsp
      • lightmass testing and level testing
      • My carbonmade Portfolio
      • Playing with hair in Maya
      • Outdoor-02
      • Trouble with the pipeline
      • Crysis scenery
      • progess and a little bit of deception
      • Outdoor- 01
      • in-game model
      • Model showcase
      • model showcase
      • UDK
      • first post
Awesome Inc. theme. Powered by Blogger.