Saturday, 20 March 2010

Shooting range

So in order to progress and keep doing experiment I just start a shooting range level. This is a ancutal game sequence it'll exist in the final game but this level is temporary. I just want to start working on kismet and I did this level as an exercise. the final version may look a more different.

Tuesday, 16 March 2010

Digital Painting

Just a sketch I've done today

Not much lately

I've been working on some code so I didn't do any progress. I'm also trying to improve my skill at photoshop, to create some nice artwork and design without having the trouble to scan my drawing and then start working on them.

So this is my latest work on photoshop. Still coming from a tutorial but I'm pretty happy with it.
I really need to focus on photoshop for a bit to create sketch before I even start modeling my meshes.

Wednesday, 3 March 2010


So lately I've been investigating what are zbrush possibilities in terms of environnement modeling. So I Created this scene. I took inspiration of Gnomon masterclass. But most of the ryan kingley didn't fits my need. ( I'm already too use to my own sculpting method)
So this what I came up with. Not much modified version or the original scene but still did it my wa. It was a good exercise. All the asset have been created within Zbrush. So the conclusion I came up is zbrush is not fit to created level from scratch. I mean level assets. I still need to create the model inside maya first.

Tuesday, 2 March 2010

Head Texturing

I'm slowly starting to understand the process for realistic texturing using polypainting.

So this is the 4th attempt.

Still not impressive as using image projection but I really think it will be more efficient on different aspect.

Monday, 1 March 2010

progess on texturing.

So this is my third attempt to get realistic texturing with polypainting. I still far from what I'm aiming. Still learning the process.