So lately I've been investigating what are zbrush possibilities in terms of environnement modeling. So I Created this scene. I took inspiration of Gnomon masterclass. But most of the ryan kingley didn't fits my need. ( I'm already too use to my own sculpting method)
So this what I came up with. Not much modified version or the original scene but still did it my wa. It was a good exercise. All the asset have been created within Zbrush. So the conclusion I came up is zbrush is not fit to created level from scratch. I mean level assets. I still need to create the model inside maya first.