Tuesday, 17 November 2009

lightmass testing and level testing

So while I'm not working on my showreel I'm  learning how to use UDK and it is not so easy to pick up. When I Say not so easy is that if you want to have a good level is not possible right away. I'm kind a learning the pipeline so your progress a pretty slow. but I'll try to get there and put my models into the game without any loss of quality

this my parking level for my future game. I keep the secret on the gameplay but it's something inspired by dynamite dekka.  So this is the lightmap. I still try out stuff since there is no lightmass tutorial so it's a bit vague what you can achieve.

the level with the texture. I still working on the ambiance.

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