Monday, 30 August 2010

divin' into zbrush

so this mesh is not impressive by itself but the technique I use is quite new to me. I use projection master to create the detail on the wall then I texture it, apply a mask using the texture intensity and inflate the mesh to get that look.

I did the texturing using spotlight.

this is all testing at moment but the main goal is to get more use in working in zbrush for some stuff that actually aren't real sculpting.

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